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Archive for August, 2005

“create like it’s 1790!”

Wednesday, August 17th, 2005

A while ago, a friend sent me a link to a Flash presentation of a speech by Stanford Law School professor Lawrence Lessig on free culture, given at Oscon 2002 but the issues are still very current. In his beautiful and moving half hour speech, Lessig touches on the history and evolution of copyright law, […]

NetzNetz

Tuesday, August 16th, 2005

NetzNetz is an Austrian community of net art groups, -initiatives and technicians, which is working on an interesting and ambitious alternative to the current system of distribution of government grant money for net art projects in Vienna. Instead of relying on the local government to remain up to date on technical developments, able to judge […]

One Man Super Mario Band…

Tuesday, August 16th, 2005

Jason Cox has spent a lot of time and liebesmüh recording wonderful and funny cover renditions of all music in Super Mario World all by himself, playing dozens of instruments.
link

Generator.x

Friday, August 12th, 2005

By now you’ll probably have heard about the Generator.x conference and exhibition initiated by Marius Watz that will take place in Oslo from the 23rd of September on. Aside from information about the conference, the Generator.x site features a blog which is rapidly becoming a great resource, spotlighting artists, theory, projects and software, all neatly […]

Unreal Art

Friday, August 12th, 2005

via Future Feeder [edit: and apparently via pixelsumo also :)],
Alison Mealey creates artwork by tracking the movement and death of two dozen AI bots in custom created maps for the game Unreal Tournament. Each image represents about 30 minutes of gameplay in which the computer’s AI plays against itself.
Link

calls for submissions

Thursday, August 11th, 2005

Carlos Katastrofsky has started a weblog listing calls for submission in a variety of fields affiliated with media, art and design. If you find the effort useful (I certainly do), please make sure to give back a little by clicking on some of the Google Ads on the page.
Another similar but a bit more dated […]

Vista vs. OpenGL follow-up

Tuesday, August 9th, 2005

Gathering some more information via various forums reveals that:
* As pointed out yesterday, full-screen applications such as most games will not be affected by Vista’s performance hit when running OpenGL software with aero.
* Said performance hit will only take place with the standard OpenGL drivers supplied by Microsoft. Those will indeed be stuck at OpenGL […]

Microsoft does it again?

Tuesday, August 9th, 2005

According to the OpenGL website, Microsoft is apparently planning to continue its long tradition of crippling competing technology (remember DR DOS?) by design, with its forthcoming Windows successor Vista/Longhorn.
OpenGL is, in layman’s terms, a standardized means by which software can access your graphics hardware in order to render high-performance 3d (and 2d) graphics. It is […]

Ray Bending

Thursday, August 4th, 2005

I am currently spending most of my time on my thesis project, part of which is the design and implementation of a raytracer whose rays can be bent and broken. (This is also the reason for the infrequent updates as of late)
Since the engine is finally at a stage where it loads models and textures […]

Hilde De Decker

Thursday, August 4th, 2005

Via We-make-money-not-art and resetdesign, Hilde De Decker creates vegetable jewelry by placing young fruit onto the ring and monitoring and influencing the progress of the plants’ growth.
The Belgian artist’s site consists entirely of photos. It will take a bit of clicking before you reach the plant-jewelry part.



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